The first video game competition, held at Stanford University in 1972, featured which game?
Explanation
This question tests knowledge of the historical origin of e-sports, identifying the game and event that marked the very first organized video game tournament.
Other questions
Which 1972 arcade game, developed by Atari, became a massive hit and significantly boosted the video game industry?
What significant event in the video game industry is the Atari game 'E.T.: The Extra-Terrestrial' often associated with?
Which company's release of its Entertainment System in 1985 is credited with revitalizing the video game market after the crash?
The controversy surrounding which 1990s fighting game led to the creation of the Entertainment Software Rating Board (ESRB)?
What is the term for the practice of using game engines to create animated films, as seen in a 'South Park' episode created using 'World of Warcraft'?
According to the text, the motion-controlled games on which console helped expand the video game market to include casual gamers, families, and older adults?
What is the primary controversial issue associated with the game 'Death Race' from 1976?
Which massively multiplayer online role-playing game (MMORPG) is mentioned as having over 12 million monthly subscribers and being frequently cited in discussions of video game addiction?
What is the name of the online virtual world discussed in the text where users create avatars and can buy and sell property and goods with real-world money?
PETA created a parody of which popular cooking game to protest the use of animals for food?
Which 1993 computer game is described as a 'surprise hit' that helped computer games gain mainstream acceptance through its puzzle-based, non-violent gameplay?
In what year was the precursor to Pong, a game called 'Tennis for Two', created by physicist William Higinbotham?
The 'console wars' of the 1990s primarily involved a competition between the Super Nintendo and which other console?
Which game series is highlighted for allowing players to control a character in a large, open urban environment and has been a frequent target of criticism for its violent content?
What type of business model does 'World of Warcraft' use, according to the chapter's description?
The release of Metallica's album 'Death Magnetic' was made available for which rhythm game on the same day as its retail release?
What controversy arose from the game 'Dead or Alive Xtreme Beach Volleyball'?
Which of the following games is mentioned as a positive example of featuring a strong, non-sexualized female protagonist?
What was the first interactive computer game, developed in 1962 by a group of students at MIT?
The game 'FarmVille' is presented as a prime example of a game that gained popularity on what type of platform?
Which popular portable gaming system, released by Nintendo in 1989, came bundled with the puzzle game 'Tetris'?
What was the primary innovation of games like 'Dragon's Lair' and 'Space Ace' in the 1980s?
The web series 'The Guild' is mentioned as a successful example of a show whose subject matter is what?
Which game, with its release on the Microsoft Xbox, is cited as a 'killer app' that helped establish the console's popularity in the early 2000s?
What is the primary argument in the debate over whether video games can be considered art, as discussed in the text?
Which game series, known for its first-person shooter gameplay, had a 2009 release that was described as the 'biggest entertainment launch in history' at that time?
The social issue of sexism in video games is discussed in relation to the underrepresentation of women in what role?
Which early text-based adventure game is mentioned as one of the first to be played on home computers?
What is the name of the political parody game mentioned in the text that allows players to take on the roles of world leaders and engage in combat?
According to the text, the film industry has been influenced by video games, with some films being direct adaptations. Which of these is NOT listed as a film adaptation of a video game?
The subculture of 'geeks' is explored through what type of media mentioned in the text?
Which game is mentioned in relation to its highly popular musical scores, with concert tours dedicated to performing its music?
What was a primary driver for the development of early online gaming in the 1990s, as described in the text?
What does the text describe as one of the key differences that led to the decline of computer gaming as a mass market in the early 2000s compared to consoles?
Which game, released in 1980, is described as a 'maze-based game' that was a massive success in arcades but its poor home console port contributed to the 1983 crash?
What is 'Cutthroat Capitalism' described as in the text?
In the context of virtual worlds, what does the text identify as a major issue concerning user-created content in platforms like Second Life?
Which television show is mentioned as being based on the video game 'The Legend of Zelda'?
What was the initial goal of Nolan Bushnell and Ted Dabney when they created the arcade game 'Computer Space' in 1971?
Which first-person shooter series is credited in the text with popularizing 'LAN parties' in the 1990s?
What is 'machinima' primarily used for, according to the text?
The educational games 'Number Munchers' and 'Word Munchers' are cited as examples of what?
What is the key feature of games in the 'rhythm' genre, as exemplified by 'Guitar Hero' and 'Rock Band'?
The video game crash of 1983 was characterized by what market condition?
Which company, with its PlayStation 2, is mentioned as dominating the console market in the early 2000s?
What is the focus of games like 'Brain Age', according to the text?
What social activity is mentioned as being a major part of the subculture of geeks and gamers?
What type of game is 'Wii Fit' categorized as in the text?
Which company is credited with creating 'Pac-Man' in 1980?