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Questions

Question 1

Which 1972 arcade game, developed by Atari, became a massive hit and significantly boosted the video game industry?

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Question 2

What significant event in the video game industry is the Atari game 'E.T.: The Extra-Terrestrial' often associated with?

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Question 3

Which company's release of its Entertainment System in 1985 is credited with revitalizing the video game market after the crash?

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Question 4

The controversy surrounding which 1990s fighting game led to the creation of the Entertainment Software Rating Board (ESRB)?

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Question 5

What is the term for the practice of using game engines to create animated films, as seen in a 'South Park' episode created using 'World of Warcraft'?

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Question 6

According to the text, the motion-controlled games on which console helped expand the video game market to include casual gamers, families, and older adults?

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Question 7

What is the primary controversial issue associated with the game 'Death Race' from 1976?

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Question 8

Which massively multiplayer online role-playing game (MMORPG) is mentioned as having over 12 million monthly subscribers and being frequently cited in discussions of video game addiction?

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Question 9

What is the name of the online virtual world discussed in the text where users create avatars and can buy and sell property and goods with real-world money?

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Question 10

PETA created a parody of which popular cooking game to protest the use of animals for food?

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Question 11

Which 1993 computer game is described as a 'surprise hit' that helped computer games gain mainstream acceptance through its puzzle-based, non-violent gameplay?

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Question 12

In what year was the precursor to Pong, a game called 'Tennis for Two', created by physicist William Higinbotham?

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Question 13

The 'console wars' of the 1990s primarily involved a competition between the Super Nintendo and which other console?

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Question 14

Which game series is highlighted for allowing players to control a character in a large, open urban environment and has been a frequent target of criticism for its violent content?

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Question 15

What type of business model does 'World of Warcraft' use, according to the chapter's description?

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Question 16

The release of Metallica's album 'Death Magnetic' was made available for which rhythm game on the same day as its retail release?

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Question 17

What controversy arose from the game 'Dead or Alive Xtreme Beach Volleyball'?

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Question 18

Which of the following games is mentioned as a positive example of featuring a strong, non-sexualized female protagonist?

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Question 19

What was the first interactive computer game, developed in 1962 by a group of students at MIT?

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Question 20

The game 'FarmVille' is presented as a prime example of a game that gained popularity on what type of platform?

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Question 21

Which popular portable gaming system, released by Nintendo in 1989, came bundled with the puzzle game 'Tetris'?

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Question 22

What was the primary innovation of games like 'Dragon's Lair' and 'Space Ace' in the 1980s?

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Question 23

The web series 'The Guild' is mentioned as a successful example of a show whose subject matter is what?

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Question 24

Which game, with its release on the Microsoft Xbox, is cited as a 'killer app' that helped establish the console's popularity in the early 2000s?

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Question 25

What is the primary argument in the debate over whether video games can be considered art, as discussed in the text?

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Question 26

Which game series, known for its first-person shooter gameplay, had a 2009 release that was described as the 'biggest entertainment launch in history' at that time?

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Question 27

The social issue of sexism in video games is discussed in relation to the underrepresentation of women in what role?

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Question 28

Which early text-based adventure game is mentioned as one of the first to be played on home computers?

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Question 29

What is the name of the political parody game mentioned in the text that allows players to take on the roles of world leaders and engage in combat?

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Question 30

According to the text, the film industry has been influenced by video games, with some films being direct adaptations. Which of these is NOT listed as a film adaptation of a video game?

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Question 31

The subculture of 'geeks' is explored through what type of media mentioned in the text?

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Question 32

Which game is mentioned in relation to its highly popular musical scores, with concert tours dedicated to performing its music?

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Question 33

What was a primary driver for the development of early online gaming in the 1990s, as described in the text?

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Question 34

What does the text describe as one of the key differences that led to the decline of computer gaming as a mass market in the early 2000s compared to consoles?

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Question 35

Which game, released in 1980, is described as a 'maze-based game' that was a massive success in arcades but its poor home console port contributed to the 1983 crash?

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Question 36

What is 'Cutthroat Capitalism' described as in the text?

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Question 37

The first video game competition, held at Stanford University in 1972, featured which game?

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Question 38

In the context of virtual worlds, what does the text identify as a major issue concerning user-created content in platforms like Second Life?

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Question 39

Which television show is mentioned as being based on the video game 'The Legend of Zelda'?

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Question 40

What was the initial goal of Nolan Bushnell and Ted Dabney when they created the arcade game 'Computer Space' in 1971?

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Question 41

Which first-person shooter series is credited in the text with popularizing 'LAN parties' in the 1990s?

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Question 42

What is 'machinima' primarily used for, according to the text?

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Question 43

The educational games 'Number Munchers' and 'Word Munchers' are cited as examples of what?

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Question 44

What is the key feature of games in the 'rhythm' genre, as exemplified by 'Guitar Hero' and 'Rock Band'?

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Question 45

The video game crash of 1983 was characterized by what market condition?

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Question 46

Which company, with its PlayStation 2, is mentioned as dominating the console market in the early 2000s?

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Question 47

What is the focus of games like 'Brain Age', according to the text?

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Question 48

What social activity is mentioned as being a major part of the subculture of geeks and gamers?

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Question 49

What type of game is 'Wii Fit' categorized as in the text?

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Question 50

Which company is credited with creating 'Pac-Man' in 1980?

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